Thaddeus Czuba

Research & Data Scientist
Austin, TX

  • About Me
  • Publications
  • Code
  • Stimulus Demos
  • 3D ViewDist System
  • Contact Me
  • Resume
  • CV

Stimulus Demos

Functional architecture and mechanisms for 3D direction & distance in MT.

VSS 2019 Poster [PDF]

Experimental stimuli are often constrained to what can be presented on a flat monitor. While approximating retinal input in this way has laid the foundation for understanding mechanisms of visual processing, the majority of visual information encountered in the real world is 3D. Although cortical area MT has been one of the most thoroughly studied areas of the primate brain, recent evidence has shown that MT neurons are selective for not only 2D retinal motions, but also exhibit selectivity for 3D motion directions (Czuba et al., 2014; Sanada & DeAngelis, 2014). We've also shown that a model of MT that incorporates the projective geometry of binocular vision is predictive of human perceptual errors in 3D motion estimation (Bonnen et al., 2020). Importantly, perceptual errors and neural response predictions are strongly influenced by viewing distance.

I therefore measured the responses of MT neurons in awake macaque to binocular 3D moving dot stimuli rendered with full geometric cues using a motorized projection display that allowed for precise & dynamic control of physical viewing distance in a range of 30–120 cm. Tuning for 3D direction was widely evident in neurons and similar at different viewing distances (regardless of disparity tuning). Many neurons with 3D direction tuning changed in overall response level across viewing distances.

Moreover, orderly transitions were apparent between interdigitated regions of 3D and 2D selectivity across linear array recordings tangential to the cortical surface. Interestingly, regions of 3D selectivity were not necessarily co-localized with classic disparity selectivity. Robust selectivity for 3D motion & space in MT extends beyond simple interaction of known selectivities, and may reflect a transition of information from retinal input space to environmental frames of reference. This finding reinforces the importance of stimuli that more fully encompass both the geometry of retinal projection & statistical regularities of the natural environment.

  • 3D RF Position

    • Typical 2D grid is sampled in multiple depth planes
    • Light/dark dots drift in random cardinal direction through small spherical volumes
    • Rapid sequential presentation during binocular tracking of stable fixation
    ("all on" demo not representative of actual experiment stimuli)
  • Direction-Disparity Tuning

    • Planar disc of light/dark dots moving frontoparallel to observer
    Sequential sampling of motion direction & stimulus depth
    • Motion sampled at 45° direction intervals
    • Depths spanning ±1.5° binocular disparity
  • 2D & 3D Direction Tuning

    Example shows sequential walk through 2D & 3D direction planes
    • Large spherical volume of light/dark dots
    • Rendered with full binocular, expansion, & size-chage cues to depth
    • 3D motion sampled within 2D-frontoparallel (XY) or 3D (XZ) planes of direction
  • 2D & 3D Direction Tuning

    Same as adjacent example, but presented in a pseudorandom sequence of directions (...akin to the actual experimental stimulus)